Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph
The post-apocalyptic TV show has come back to Prime Video, and it's fair to say that fans were delightfully shocked by the caliber of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture multiple facets of the gamer's experience.
There was vault-dweller Lucy, striving to act with integrity and finding that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his organization's authority and creates significant chaos in mechanized battle suit; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the irradiated badlands.
Building Anticipation for the Second Season
The debut season's ending disclosed a major secret about the culprits behind the nuclear war that sealed a society in subterranean shelters for hundreds of years. It also raised several enigmas unresolved for the upcoming chapter – and, on this occasion, hopes are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.
“Going into the first season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We’re over the moon with the response to the show, so now people are coming in with more excitement and different expectations.”
The Mojave Beckons for Season Two
The second season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, even if it was technically flawed at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That parched, desolate iconic highway aesthetic of the game is so much rewarding to translate into the show.”
In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its makers insisted on real props and locations were fabricated, mirroring the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to appear as if it’s authentic.”
Actually, pretty much every element you see on-screen is physical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were apparently quite terrifying up close.
A Labor of Love
The Fallout series works because it is developed by skilled directors who are also dedicated players, with the help of the game developers behind the video games. This shared passion for the universe is evident in the end result.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the previous season. This format will allow for a new audience reaction, something the showrunners themselves are looking forward to witness.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of twists,” teases the game director. “I can't wait to seeing what people think.”